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Cooperative Village
Job Center |
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MENU
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 With the Job Center you’ll be able to hire season specialists to boost the output of White Sand (Dry Field), Clay (Wet Field) and Rocks (Stony Field).
Season specialists have different stats which depend upon the type of currency you use to hire them: village dollars (or gold).
By upgrading the Job Center, your cooperative will unlock better specialists with better stats. |
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Click on the
Job
Center then on Hire specialist. |
Specialist
for wet fields
(fields,
gardens,
meadows)
Works on clay
from Bamboo,
Willow, Rubber. |
Produces
more clay when
harvested |
Works
more jobs
per season |
Works
jobs in less
time |
Specialist
for dry fields
(fields,
gardens,
meadows)
Works on white
sand from Poplar,
Cotton. |
Works
more jobs
per season |
Works
jobs in less
time |
Specialist
for rocky fields
(fields,
gardens,
meadows)
Works on rocks
from Spruce,
Oak. |
Produces
more rocks when
harvested |
Works
more jobs
per season |

Works
jobs in less
time |
The price you
pay for
specialist
depends on your
village
production cost. ▼ |
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By upgrading the Job Center, your cooperative will unlock better specialists. |
The stats can differ on the following aspects: working time, hiring cost, production outcome, duration of season (total number of production cycles). |
You can hire up to 3 specialists for each type of material. This means that you can have 9 season specialists at any given time. |
After each season, you can either dismiss them or renew their contracts (via pop-up). You can renew specialists’ contracts up to 10 times in a row, and each time they get better characteristics / stats. |
If you want to hire a better specialist and there’s already a hired one working on a field, you have to wait for him to finish his work, or you can skip with gold. |
This image shows
a wet field
where you can
hire a
specialist right
from the
planting ring
after you have
harvested your
main crop and
edge plants.
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This image shows
a dry field
where you can
hire a
specialist right
from the
planting ring
after you have
harvested your
main crop and
edge plants.
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This image shows
a rocky field
where you can
hire a
specialist right
from the
planting ring
after you have
harvested your
main crop and
edge plants.
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  Hiring a
specialist from the field ring will take you to the Hiring
department.If you have already hired a
specialist from the Personnel department you'll see his/her head on the ring to
select. |
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The price you
pay for
specialist
depends on your
village
production cost. ▼ |
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Tip from shazamd (US1):
Plant Lamb's
lettuce
overnight on 3
meadows, then
plant 1
different edge
plant on each
meadow, one with
each by product.
This way you can
hire time saving
workers
on
each meadow to
speed the
penalty. |
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Step
1:
Each
co-op
member
donates
their
own
materials. |
Click
on the
Job
Center then on the
Upgrade icon. |
Select
Donate
construction
materials. |
Then
click on the Donate button. |
On the
next window
enter the amount
you wish to
donate or click
on the
Max
amount button. |
Then
click on the Donate button. |
NOTE:
You can
not
donate
materials
while
the
Job
Center is
being
upgraded. |
Step
2:
Members
can vote
to start
the
upgrade,
total
votes
needed
depends
on the
size of
your
co-op. |
Click
on the
Job
Center then on the
Upgrade icon. |
Select
Donate construction materials. |
Click
on the Vote button. |
NOTE:
The
upgrade will start once all votes are in or leaders/deputies may start
it without any votes. If you are like us and plan your village upgrades
do yourself a favor and ask members not to vote on the buildings. |
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Upgrade
materials |
Level 1 |
24:00:00 |
-23 |
200,000 |
1
- 4 |
15 |
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6,890 |
180 |
1200 |
1250 |
41,700 |
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Level 2 |
36:00:00 |
-39 |
300,000 |
1
- 5 |
25 |
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21,400 |
740 |
5,760 |
6,000 |
4,500 |
27,300 |
100,000 |
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Job Center
Upgrades
Mouse over icons for
information |
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Thank you Center
for levels 2 & 3 information. |
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Upgrade
materials |
Level 3 |
60:00:00 |
-58 |
450,000 |
1 - 6 |
35 |
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119,000 |
4,650 |
19,200 |
20,000 |
6,670 |
48,100 |
91,000 |
223,000 |
Level 4 |
84:00:00 |
-80 |
650,000 |
1
- 6 |
45 |
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297,000 |
11,700 |
32,000 |
16,700 |
66,700 |
72,200 |
75,800 |
24,800 |
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Upgrade
materials |
Level 5 |
120:00:00 |
-105 |
900,000 |
1
- 7 |
65 |
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48,100 |
29,700 |
100,000 |
32,000 |
5,570 |
11,700 |
297,000 |
29,700 |
Level 6 |
156:00:00 |
-132 |
1,200,000 |
2
- 7 |
95 |
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18,400 |
17,300 |
58,400 |
3,500 |
5,850 |
13,000 |
14,400 |
31,200 |
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Upgrade
materials |
Level 7 |
192:00:00 |
-161 |
1,550,000 |
2
- 8 |
135 |
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12,800 |
6,430 |
20,300 |
5,780 |
34,300 |
14,300 |
23,700 |
21,300 |
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Level 8 |
240:00:00 |
-192 |
1,950,000 |
3
- 8 |
185 |
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19,800 |
4,990 |
31,400 |
8,950 |
26,600 |
22,200 |
24,500 |
33,000 |
990 |
Level 9 |
288:00:00 |
-225 |
2,400,000 |
3
- 8 |
225 |
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28,600 |
7,230 |
45,500 |
13,000 |
38,600 |
32,100 |
35,500 |
47,800 |
1,430 |
Level 10 |
360:00:00 |
-260 |
9,600,000 |
3
- 8 |
285 |
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23,400 |
8,850 |
55,700 |
10,600 |
47,200 |
39,400 |
43,500 |
39,000 |
1,750 |
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Last updated :
Monday, October 05, 2020
Graphic elements on the page are the sole property of GoodGameStudios. Information on this page has been compiled using data from the game, all rights reserved by GoodGameStudios. |
e-mail contact
CrazyBigfarm55 |
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